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    Patch 9.0.5 Update Notes - Live on March 9

    By Curse,
    Patch 9.0.5 Update Notes - Live on March 9
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    The World of Warcraft 9.0.5 update arrives with scheduled weekly maintenance on 10 March in this region (9 March in NA, 11 March in Asia).

    The 9.0.5 update is focused on improving systems, rewards, Covenant and Legendary tuning, and bug fixes. Valor Points are now earnable in Mythic Keystone dungeons, and Valor can be used to upgrade new Mythic Keystone gear rewards. Changes to Covenants and Legendaries are intended to provide more gameplay options for crafting and utilizing Legendary items in specific situations, and to make sure that more players feel that the Covenant that suits their aesthetic, narrative, or other preferences for their character also feels more viable for their preferred playstyle.


    • Kyrian Covenant Companions
      • Kyrian Phalanx health increased by 16%.
        • Developers’ note: Phalanxes still feel underpowered relative to Halberdiers, so giving them some additional durability to allow them to fill the tank role before players have maxed out their roster.
    • Necrolord Covenant Companions
      • Fixed an issue where Bonesmith Heirmir Serrated Shoulder Blades weren’t inflicting damage back to the enemy.
      • Maldraxxus Plaguesinger’s Plague Song has been redesigned – Plague Song now deals damage to ranged enemies every round.
      • Rencissa the Dynamo spell effectiveness increased by 40%.
      • Assembler Xertora spell effectiveness increased by 10%.
      • Rattlebag spell effectiveness increased by 20%.
        • Developers’ note: We fixed a few issues where some Necrolord Covenant Companions weren’t dealing damage reliably. Additionally, a few companions have received an improvement that fits with their purpose.
    • Night Fae Covenant Companions
      • Qadarin spell effectiveness increased by 24%.
      • Blisswing’s damage reduction now correctly applies to enemies.
      • Yira’liya health increased by 16% and spell effectiveness increased by 50%.
      • Duskleaf health increased by 20% and spell effectiveness increased by 25%.
      • Lloth’wellyn health increased by 33% and ability damage increased by 25%.
        • Developers’ note: A few Night Fae Covenant Companions were not as well established in their different roles as we hoped, to address this we’ve improved many abilities and decreased some Companions’ overall fragility.
    • Venthyr Covenant Companions
      • Venthyr Nightblade attack increased by 25%.
        • Developers’ note: We’re generally happy with how the changes to Venthyr in the 9.0.2 landed, but wanted to offer some additional help for players using Nightblades to fill out their compositions.


    • Undead cloaks will now be as tattered as the forsaken wearing them.


    • Ashen Hallow (Venthyr Paladin), Abomination Limb (Necrolord Death Knight), Swarming Mist (Venthyr Death Knight), Death’s Due (Night Fae Death Knight), Wild Spirits (Night Fae Hunter), Resonating Arrow (Kyrian Hunter), and Ancient Aftershock (Night Fae Warrior) visual effects will now appear less overwhelming to allied players when cast in dungeons or raids. These changes are still going through iterations and may not be final.
    • Many abilities are now better at avoiding in-combat enemies that the player is not engaged with (e.g. Convoke the Spirits, Starfall, Chain Harvest, Fel Bombardment, Divine Toll).
      • Frost
        • Fixed an issue that caused Inexorable Assault (Talent) to consume Spell Reflection.
      • Unholy
        • Fixed an issue that caused Unholy Pact (Talent) to sometimes not hit large raid bosses.
      • Covenant Abilities
        • Shackle the Unworthy (Kyrian) damage increased by 15% and damage reduction debuff increased to 8% (was 5%).
        • Abomination Limb (Necrolord) now correctly deals damage and pulls in enemies while the Death Knight is crowd-controlled.
        • Abomination Limb (Necrolord) no longer pulls in enemies that are in Stealth.
        • Death’s Due (Night Fae) damage reduction debuff and Strength buff increased to 2% per stack (was 1%). Now stacks up to 4 times (was 8).
      • Havoc
        • Unbound Chaos (Talent) damage increased to 500% (was 300%).
      • Covenant Abilities
        • Elysian Decree (Kyrian) damage reduced by 10% for Vengeance Demon Hunters.
        • Fodder to the Flame (Necrolord) has been redesigned – Your damaging abilities have a chance to call forth a demon from the Theater of Pain for 25 seconds. Throw Glaive deals lethal damage to the demon, which explodes on death, dealing damage to nearby enemies and healing you for 30% of your maximum health. The explosion deals reduced damage beyond 5 targets.
        • The Hunt (Night Fae) damage decreased by 10% for Vengeance Demon Hunters.
        • Sinful Brand (Venthyr) damage decreased by 10% for Vengeance Demon Hunters.
      • Conduits
        • Repeat Decree (Kyrian) base damage now 15% (was 25%).
        • Fel Defender now affects Fel Devastation for Vengeance Demon Hunters (was Fiery Brand).
        • Demonic Parole will no longer engage creatures in combat when Imprison expires.
    • DRUID
      • Restoration
        • Rejuvenation’s periodic healing increased by 12%.
        • Wild Growth healing increased by 7%.
      • Covenant Abilities
        • Adaptive Swarm (Necrolord) damage and healing increased by 25% and the effectiveness of periodic effects increased to 25% (was 20%). The effectiveness of periodic effects increased to 35% for Balance Druids.
        • Convoke the Spirits (Night Fae) can no longer cast Full Moon and Feral Frenzy for Guardian or Restoration Druids.
      • Conduits
        • Endless Thirst (Venthyr) now increases your critical strike chance by .8% per stack at Rank 1 (was .5%).
    • HUNTER
      • Fixed an issue that allowed Hunters to avoid the Sated debuff when casting Primal Rage.
      • Fixed an issue that caused Feign Death to be cancelled when Hunters opened their map or used an emote.
      • Beast Mastery
        • Spitting Cobra (Talent) damage is increased by 260%.
      • Marksmanship
        • Fixed an issue where casting Volley (Talent) right after an Aimed Shot that benefitted from Trick Shots would sometimes not apply the Trick Shots effect.
      • Survival
        • Fixed an issue that caused Steel Trap (Talent) to be usable while Aspect of the Turtle was active.
      • Covenant Abilities
        • Fixed an issue where Resonating Arrow (Kyrian) could fail to be cast behind your character.
        • Death Chakram (Necrolord) damage increased by 15%.
        • Flayed Shot (Venthyr) duration increased to 18 seconds (was 14 seconds) and costs no Focus (was 10). Flayer’s Mark now also increases the damage of your next Kill Shot by 25%.
      • Conduits
        • Fixed an issue that sometimes caused the Markman’s Advantage buff to be removed when another player’s Hunter Mark was applied.
        • Fixed an issue that sometimes caused Brutal Projections to expire early.
    • MAGE
      • Covenant Abilities
        • Radiant Spark (Kyrian) damage increased by 20%.
        • Deathborne (Necrolord) duration increased to 25 seconds (was 20 seconds) and Spell Power buff increased to 15% (was 10%).
        • Mirrors of Torment (Venthyr)
          • Arcane: Now grants a stack of Clearcasting when a mirror is consumed (was mana).
          • Fire: Fire Blast cooldown reduction increased to 6 seconds (was 4 seconds).
    • MONK
      • Mistweaver
        • Vivify now costs 3.8% mana (was 4.1%).
        • Renewing Mist now costs 1.8% mana (was 2.2%).
      • Windwalker
        • Xuen, the White Tiger is now vulnerable to Hibernate, Polymorph and Fear crowd-control effects.
        • Touch of Death is now affected by Mastery: Combo Strikes.
        • Fixed an issue that caused Storm, Earth and Fire’s cast to sometimes break nearby enemies’ Stealth.
        • Fixed an issue that caused Xuen, the White Tiger to be able to target enemies in Stealth.
        • Fixed an issue that caused Tiger Palm to grant an additional stack of Mark of the Crane when Storm, Earth and Fire is active.
        • Fixed an issue that allowed Mark of the Crane to be maintained permanently at maximum stacks while fighting a single target.
        • Fixed an issue that could prevent Storm, Earth, and Fire spirits from using Fists of Fury, Rising Sun Kick, and Whirling Dragon Punch (Talent).
        • Fixed an issue that allowed Storm, Earth and Fire spirits to continue channeling Fists of Fury after the Monk's Fists of Fury channel ended.
        • Fixed an issue that could cause Spinning Crane Kick's damage to not be properly increased by Mark of the Crane if targets die with the Monk's mark active.
      • Covenant Abilities
        • Fixed an issue that caused Faeline Stomp (Night Fae) to not deal damage when used to engage creatures in combat.
        • Fallen Order’s (Venthyr) fallen Tiger and Ox adepts have had their stats increased by 20%.
      • Holy
        • Holy Shock now costs 16% mana (was 14%).
      • Protection
        • Ardent Defender’s heal now has a visual effect.
      • Covenant Abilities
        • Vanquisher’s Hammer (Necrolord) now generates 1 Holy Power when used.
      • Conduits
        • The extra spells from Ringing Clarity (Kyrian) now have a longer delay between hits. Additionally, area-of-effect Judgment hits from Divine Toll are no longer reduced by 25% in PvP, and Judgment triggered from Ringing Clarity is reduced by 25% in PvP.
        • Virtuous Command no longer plays an attack animation when it triggers.
        • Fixed an issue that caused the additional Templar’s Verdict from Templar’s Vindication to not deal damage based on the initial Templar’s Verdict.
    • PRIEST
      • Discipline
        • Spirit Shell (Talent) now absorbs 80% of healing done (was 100%) and the absorption limit is now based on the caster’s Spell Power rather than maximum Health.
      • Holy
        • Divine Hymn increases healing taken by 4% (was 10%) for 15 seconds (was 8 seconds). Stacks up to 5 times (was no stacks).
      • Shadow
        • Mastery: Shadow Weaving no longer benefits multiple times from damage amplifying effects.
        • Shadowy Apparitions no longer causes targets to drop Stealth if they deal no damage.
      • Covenant Abilities
        • Fae Guardians (Night Fae) Guardian Faerie now grants 20% damage reduction (was 10%), and Wrathful Faerie will now automatically be sent to the closest enemy target if Fae Guardians is used while an ally is targeted.
        • Wrathful Faeries (Night Fae) now properly grant resources to the casting Priest when there are multiple Wrathful Faeries active on the target.
        • Mindgames (Venthyr) no longer reverses damage or healing from itself when reflected.

      • Conduits
        • Fae Fermata (Night Fae) Fae Guardians now leave a 80% effective copy of their benefit (was 60%) and can no longer be stacked on top of a Faerie for double benefit.
    • ROGUE
      • Assassination
        • Level 56: New Passive: Cut to the Chase – Envenom extends the duration of your Slice and Dice by up to 3 seconds per combo point spent.
        • Venomous Wounds now restores 8 Energy (was 7).
        • Slice and Dice (Rank 2) has been removed.
        • Fixed an issue that prevented Crimson Tempest (Talent) from triggering Alacrity (Talent).
        • Fixed an issue that allowed Poison Bomb (Talent) to deal damage to Sapped targets while not breaking the crowd-control.
      • Subtlety
        • Fixed an issue that caused Premeditation (Talent) to rarely not be applied when entering Stealth.
      • Covenant Abilities
        • Fixed an issue that caused Echoing Reprimand (Kyrian) to apply Find Weakness for non-Subtlety Rogues when cast from Stealth.
        • Serrated Bone Spike (Necrolord) initial damage increased by 300% and now grants 1 combo point plus 1 per active bone spike after it strikes the target.
        • Serrated Bone Spike (Necrolord) is now removed when the target leaves combat and no longer refunds a charge and gets removed when the target is healed to full.
        • Fixed an issue that prevented Serrated Bone Spike's (Necrolord) initial damage from dealing a critical strike.
        • Fixed an issue that prevented Serrated Bone Spike's (Necrolord) bleed debuff from being counted towards the Envenom damage bonus from Doomblade (Legendary Power).
        • Serrated Bone Spike’s (Necrolord) damage is now correctly increased by Assassinations’ Mastery: Potent Assassin.
        • Broadside (Outlaw Talent) now correctly causes Sepsis (Night Fae) to generate an additional combo point.
        • Flagellation (Venthyr) no longer costs Energy (was 20 Energy), duration reduced to 12 seconds (was 20 seconds), Haste is now granted immediately, and no longer has a second activation. Flagellation’s initial damage increased by 270%, additional damage from spending combo points increased by 160%, and deals damage 1 time upon use (was 3).
      • Conduits
        • Lashing Scars (Venthyr) now causes 4 additional lashes (was 2). This will allow the Rogue to start at 5% Haste upon activation.
        • Fixed an issue that caused the Count the Odds buff to be removed when any Roll the Bones enhancements expire.
    • SHAMAN
      • Chain Lightning damage increased by 35%.
      • Lightning Shield damage increased by 415%.
      • Elemental
        • Earth Shock damage increased by 30%.
        • Earthquake damage increased by 70%.
        • Lava Beam damage increased by 35%.
        • Lava Burst damage reduced by 10%.
      • Enhancement
        • Lava Lash damage increased by 40%.
        • Stormkeeper (Talent) now increases Chain Lightning by 300% (was 2 Lightning Bolts by 150%).
        • Stormbringer can now correctly trigger from Ice Strike (Talent) and Sundering (Talent).
        • Fixed an issue where Stormkeeper (Talent) and Maelstrom Weapon (Talent) were both increasing the damage of Chain Lightning at the same time.
      • Restoration
        • Lava Burst damage reduced by 10%.
        • Fixed an issue where Earthen Wall Totem (Talent) could absorb more damage than intended when an area damage spell hit multiple allies.
      • Covenant Abilities
        • Vesper Totem (Kyrian) damage and healing increased by 25%.
        • Fae Transfusion (Night Fae) damage increased by 25%, the healing from damage conversion increased to 60% (was 40%) and the heal radius increased to 20 yards (was 12 yards).
        • Primordial Wave’s (Necrolord) Enhancement Lightning Bolt effect now deals 150% damage (was 100%).
        • Fixed an issue that caused Primordial Wave (Necrolord) to not be usable on allies that are in Mercenary Mode.
        • Chain Harvest (Venthyr) the damage and healing increased by 15% for Elemental and Restoration Shaman.
        • Chain Harvest (Venthyr) will now light up on the Action Bar when players can cast it instantly through Maelstrom Weapon.
      • Curse of Tongues now lasts 1 minute (was 30 seconds) and lasts 20 seconds against enemy players (was 12 seconds).
      • Affliction
        • Malefic Rapture no longer causes targets to drop Stealth if it deals no damage.
        • Seed of Corruption now properly deals damage and applies Corruption if the Warlock is crowd-controlled when the seed detonates.
      • Demonology
        • Summon Dreadstalkers, Demonic Tyrant, Vilefiend, Nether Portal demons, and Grimoire: Felguard will now listen to primary pet commands.
        • Call Dreadstalkers attack power increased by 10%, and Dreadbite and Dreadlash damage increased by 10%.
      • Destruction
        • Mastery: Chaotic Energies now properly increases the damage of Corruption.
      • Covenant Abilities
        • Scouring Tithe (Kyrian) now requires the Warlock to be facing its target.
        • Decimating Bolt (Necrolord) bonus damage from the target’s missing health increased to 100% (was 60%).
        • Impending Catastrophe (Venthyr) damage while moving towards its target has been increased by 10% and its explosion damage increased by 15%.
        • Impending Catastrophe (Venthyr) no longer damages Totems in its path to the target.
      • Fixed an issue that allowed Intervene to be applied to targets under the effect of Cyclone.
      • Fury
        • Fixed an issue that prevented the Whirlwind buff to not be applied to the Warrior if Whirlwind was cast during Charge.
      • Protection
        • Damage of all abilities increased by 10%. Damage of Thunder Clap increased by an additional 10%.
      • Covenant Abilities
        • Conqueror’s Banner (Necrolord) has been redesigned – Brandish the Conqueror’s Banner, granting 400 Mastery and 30% increased movement speed to you and your 2 nearest allies and preventing movement speed from being reduced below 100%. The cooldown is now 2 minutes (was 3 minutes), duration is now 15 seconds (was 20 seconds), and the Rage generation is now 4 Rage per second for Arms and Protection, and 6 Rage per second for Fury.
      • Conduits
        • Veteran’s Repute (Necrolord) no longer causes Conqueror’s Banner to grant stacks of Glory.


    • Necrolord
      • Covenant Ability
        • Fleshcraft has been redesigned – Form a shield of flesh and bone over 3 seconds (was 4 seconds) that absorbs damage equal to 40% of your maximum health for 2 minutes. While channeling, your damage taken is reduced by 20%. Passive effect – Moving near an enemy’s corpse consumes their essence to reduce Fleshcraft’s cooldown by 1 second.
        • The slime creatures within the Plaguefall dungeon will now grant their buffs when their corpses are consumed by Fleshcraft’s passive effect (was when Fleshcraft was used on their corpses).
      • Soulbinds
        • Volatile Solvent (Plague Deviser Marileth) now triggers when Fleshcraft’s passive effect consumes a corpse’s essence (was when Fleshcraft is cast).
        • Resourceful Fleshcrafting (Bonesmith Heirmir) has been redesigned – When Fleshcraft’s passive effect consumes a corpse, the cooldown of Fleshcraft is reduced by an additional 1 second.
      • Anima Conductor: Flowing Power – House of Rituals
        • Skelton Command now summons a skeleton when Fleshcraft’s passive effect consumes a corpse. This effect has a 5 second cooldown between summoning skeletons.
    • Night Fae
      • Spirits within The Queen’s Conservatory are eager to return to life and will now automatically provide players with their reward without having to speak to them first.
      • Soulbinds
        • Fixed an issue that sometimes caused players to die through Podtender (Dreamweaver) if the lethal blow had a large overkill.
    • Venthyr
      • The Ember Court
        • Permanent RSVPs
          • Guests who you have reached Best Friend status with now give you a permanent RSVP.
          • The Permanent RSVP will allow all characters on your account to invite that guest to future Ember Courts without completing their RSVP quest again.
        • Temel in Sinfall now sells a Bind on Account book at Exalted with the Ember Court. The book will teach your Dredger Butler how to handle the Cleanup and Restocking quests that follow the Ember Courts.
        • One-time reputation items from Temel and Lady Ilinca will no longer appear once learned.
        • Droman Aliothe’s RSVP no longer requires players to venture to Bastion and Maldraxxus for items.
      • Soulbinds
        • Fixed an issue that allowed Service in Stone (General Draven) to be parried.

    Dungeons and Raids

    • Halls of Atonement
      • Loyal Stoneborn now persists for 45 seconds when Charmed by a Venthyr player (was 30 seconds).
      • Loyal Stoneborn damage is now reduced by 50% while Charmed and Stoneborn Boon duration increased to 45 seconds (was 30 seconds).
    • Sanguine Depths
      • Anima Cage's now persist for 1 minute after activation (was 45 seconds). While active, Sinfall Boon is applied to players when any enemy is slain nearby (was certain enemy types) and duration increased to 75 seconds (was 60 seconds).
      • Moved one of the Anima Cages away from a patrolling Chamber Sentinel.
    • Mythic Keystone Dungeons
      • The formula for determining the level of the first Mythic Keystone players receive each week has been adjusted.
        • Previously, players would always receive a Keystone 1 level below the highest they'd completed so far in Season 1.
        • After this change, Keystone level will continue to decrease by 1 per week until players again complete a higher level Keystone.
        • For example, a player who completes a level 15 Keystone will receive a level 14 Keystone the following week. If they do not complete a 15 or higher Keystone that week, they will receive a level 13 Keystone the week after.
      • Plaguefall
        • Domina Venomblade
          • Brood Assassins no longer trigger the Necrotic Affix.
      • Sanguine Depths
        • General Kaal’s Gauntlet
          • Stonewall Gargons no longer trigger the Necrotic Affix.

    Items and Rewards

    • The community voted mount, The Wandering Ancient, is now available!
    • Gear acquired from Mythic Keystone dungeons are now upgradable with Valor, a new currency that is earned from completing Mythic Keystone dungeons and covenant Callings. The weekly Valor cap will start at 5000 Valor earnable in the first week, and will increase by 750 Valor each week. There will be a maximum of 1500 Valor a character can hold at a time. Gear that dropped before the patch is unable to be upgraded.
      • 200 Item Level: Initial item upgrade level.
      • 207 Item Level: Requires the Keystone Explorer achievement – Earned by completing all eight Shadowlands dungeons at Mythic 5 or higher, within the time limit.
      • 213 Item Level: Requires the Shadowlands Keystone Conqueror achievement – Earned by completing all Shadowlands dungeons at Mythic 10 or higher, within the time limit.
      • 220 Item Level: Requires the Shadowlands Keystone Master achievement – Earned by completing all Shadowlands dungeons at Mythic 15 or higher, within the time limit.
    • Completing a Mythic Keystone dungeon after the timer has ended will now reward a second item. The item level of the second item will be slightly lower (e.g. finishing a Mythic 7 Keystone dungeon, but not completing the timer now rewards the party with a 200 iLvl item and a 197 iLvl item.
    • The Great Vault raid loot requirements is now defeat 3/6/9 raid bosses (was 3/7/10).
    • Potency Conduits now also drop in Castle Nathria.
    • Once players reach 40 Renown with their Covenant, the weekly quest to gather 1000 Anima will now award you with 1500 gold.
    • Once players have recruited the maximum amount of Souls for their Covenant, your weekly quest to rescue Souls from the Maw will now award you with 500 Anima.
    • Rhinestone Sunglasses can now be used in transmogrification and will appear in your collection once found.
    • Vendor prices for items below item level 75 have been adjusted.
    • The Lightless Force weapon enchant no longer targets out-of-combat or crowd-controlled enemies.
    • The Hunger of the Pack trinket now grants the Speed stat instead of movement speed percentage.
    • The Barrier Generator Toy can no longer be used in instanced PvP.

    Runecarving Legendary Items

    • Death Knight
      • Blood
        • Phearomones now grants 10% Haste while inside your Death and Decay (was 8%).
        • Crimson Rune Weapon now causes Dancing Rune Weapon to generate 5 Bone Shield charges and reduces the cooldown of Dancing Rune Weapon by 5 seconds (was 3 seconds).
        • Vampiric Aura now increases the duration of Vampiric Blood by 3 seconds and grants 5% Leech for the duration.
        • Gorefiend’s Domination now also grants 45 Runic Power when Vampiric Blood is used.
      • Unholy
        • Reanimated Shambler explosion damage increased by 5% and now approximately procs every 1.75 minutes (was 1.5).
    • Demon Hunter
      • Fel Bombardment’s buff duration has been increased to 40 seconds (was 30 seconds) and the chance to trigger increased by 5%.
      • Darkglare Medallion’s chance to trigger increased to 40% (was 20%) and now also refunds the Fury of the casted Eye Beam or Fel Devastation.
      • Havoc
        • Burning Wound damage over time damage increased 100% and Immolation Aura damage increased by 65% (was 50%).
      • Vengeance
        • The casted Eye Beam from Collective Anguish’s summoned ally now always deals critical strikes.
        • Spirit of the Darkness Flame’s Fiery Brand instant damage increased by 20% (was 15%).
    • Druid
      • Feral
        • Cat-Eye Curio now restores 30% Energy (was 25%).
        • Increased both Frenzyband effects by 50%.
      • Guardian
        • Legacy of the Sleeper’s Berserk description now notes that the Druid is immune to crowd-control while active.
      • Restoration
        • Verdant Infusion extends the duration of your heal over time effects on the Swiftmend target by 10 seconds (was 8 seconds).
    • Hunter
      • Beast Mastery
        • Dire Command now has a 30% chance to trigger (was 20%).
        • Rylakstalker’s Piercing Fangs critical damage increased to 35% (was 20%).
        • Flamewaker’s Cobra Sting now has a 50% chance to trigger (was 25%).
        • Qa’pla, Eredun War Order now resets the cooldown of Kill Command (was reduces the cooldown by 5 seconds) and has an additional passive effect – Barbed Shot deals 10% increased damage.
      • Marksmanship
        • Surging Shots now causes Rapid Fire to deal 35% additional damage (was 25%).
        • Eagletalon’s True Focus now also increases the duration of Trueshot by 3 seconds and reduces all Focus costs by 25% (was 50%).
        • Serpentstalker’s Trickery no longer triggers Wild Spirits (Night Fae Ability) twice.
      • Survival
        • Latent Poison Injectors damage increased by 15%.
    • Mage
      • Disciplinary Command increases Critical Strike damage by 20% (was 15%).
      • Expanded Potential procs per minute increased to 2 (was 1.66).
      • Arcane
        • Arcane Harmony damage per stack increased to 8% (was 7%) and the effect stacks up to 18 times (was 15).
      • Fire
        • Molten Skyfall now calls down a Meteor after casting 18 Fireballs or Pyroblasts (was 25).
        • Sun King’s Blessing now requires consuming 8 Hot Streaks (was 12) and grants Combustion for 6 seconds (was 5 seconds)
      • Frost
        • Cold Front now calls down a Frozen Orb after casting 30 Frostbolts or Flurries (was 60).
        • Freezing Winds now triggers Fingers of Frost every 2 seconds (was 3 seconds).
    • Monk
      • Shaohao’s Might now causes Tiger Palm to have a 40% chance (was 10%) to deal 300% of normal damage (was 250%) and reduce the remaining cooldown of your Brews by 2 additional seconds (was 1 second).
      • Brewmaster
        • Mighty Pour now causes Celestial Brew to increase your Armor by 50% (was 25%) for 8 seconds (was 7 seconds), and causes Purifying Brew to have a 35% chance to not consume a charge (was 25%).
      • Mistweaver
        • Clouded Focus healing increased by 20% (was 15%) and mana cost reduced by 20% (was 15%).
      • Windwalker
        • Xuen’s Battlegear critical strike chance increased by 50% (was 30%) and Fists of Fury cooldown reduced by 5 seconds (was 2.5 seconds).
    • Paladin
      • Vanguard’s Momentum increases Holy damage done by 4% (was 3%) for 10 seconds (was 8 seconds).
      • Of Dusk and Dawn buff duration increased to 12 seconds (was 8 seconds) and Blessing of Dusk damage reduction increased to 4% (was 3%).
      • Holy
        • Inflorescence of the Sunwell increases Infusion of Light effects by 30% (was 20%).
        • Shadowbreaker, Dawn of the Sun buff duration increased to 8 seconds (was 6 seconds).
        • Maraad’s Dying Breath’s healing bonus to Light of the Martyr no longer increases self-damage taken. Additionally, Maraad’s Dying Breath now causes all Light of the Martyr self-damage to be dealt over 5 seconds
      • Protection
        • The Ardent Protector’s Sanctum has been redesigned – When Ardent Defender saves you from death, it restores 40% additional health. When Ardent Defender expires without saving you from death, its remaining cooldown is reduced by 40% (was 60 seconds).
        • Fixed an issue with The Ardent Protector’s Sanctum that caused Ardent Defender casts to put nearby Protection Paladin’s Ardent Defender on cooldown.
        • Fixed an issue that caused The Magistrate’s Judgment to be consumed when casting a free Word of Glory through Shining Light.
      • Retribution
        • Final Verdict damage has been increased by 15%.
        • The Magistrate's Judgment now grants the proper amount of Crusade stacks when Holy Power is spent while under its effect.
    • Priest
      • Cauterizing Shadows’ healing increased by 36% and can now critically strike.
      • Discipline
        • Cauterizing Shadows now functions with Mastery: Grace.
        • Kiss of Death reduces the cooldown of Shadow Word: Death by 12 seconds (was 8 seconds).
      • Holy
        • Divine Image now casts Searing Light when Shadow Word: Pain or Mindgames (Venthyr Ability) are used, and casts Holy Nova when Unholy Nova (Necrolord Ability) is used. Additionally, if the Priest is crowd controlled while Divine Image is active, the image will cast single target healing spells on nearby low-hp allies.
        • Divine Image spell-mirroring cooldown removed (e.g. queueing a Shadow Word: Death after a Holy Fire will now trigger 2 Searing Lights).
        • Flash Concentration buff duration increased to 20 seconds (was 15 seconds).
        • Measured Contemplation is now cleared upon starting an Arena match.
      • Shadow
        • Painbreaker Psalm generates up to 30 Insanity (was 20) and now functions with Death and Madness (Talent).
        • Shadowflame Rift’s damage has been increased by 40%.
    • Rogue
      • Mark of the Master Assassin now only affects auto-attack and Rogue abilities’ critical strike chance.
      • Tiny Toxic Blade now causes Shiv to deal 500% increased damage (was 350%).
      • Essence of Bloodfang damage increased by 30%.
      • Assassination
        • Doomblade now deals an additional 45% Bleed damage (was 30%).
        • Duskwalker’s Patch reduces Vendetta’s cooldown for every 30 Energy you expend (was 50 Energy).
      • Outlaw
        • Guile Charm increases your damage dealt by up to 15% (was 10%) and lasts up to 12 seconds (was 10 seconds).
        • Greenskin’s Wickers increases the damage of your next Pistol Shot by 300% (was 200%).
        • Concealed Blunderbuss now has a chance to fire your next Pistol Shot 3 additional times (was 2).
      • Subtlety
        • The Rotten now causes Backstab to deal 50% increased damage (was 30%).
        • Deathly Shadows increases all damage dealt by 20% (was 15%) for 15 seconds (was 12 seconds).
    • Shaman
      • Elemental
        • Echoes of Great Sundering now causes Earthquake to deal 120% additional damage (was 175%).
      • Enhancement
        • Legacy of the Frost Witch now causes Stormstrike to deal 30% increased damage (was 15%).
        • The debuff from Doom Winds now persists through death.
      • Restoration
        • Jonat’s Natural Focus now increases the next Chain Heal by 20% (was 10%).
        • Spiritwalker’s Tidal Totem now reduces mana cost of Healing Wave and Chain Heal by 40% (was 25%).
    • Warlock
      • Affliction
        • Malefic Wrath duration increased to 10 seconds (was 8 seconds) and damage per stack increased to 35% (was 25%).
        • Wrath of Consumption duration increased to 30 seconds (was 20 seconds) and periodic damage increased to 6% (was 5%).
        • Wrath of Consumption now properly increases the damage of Scouring Tithe’s (Kyrian) periodic effects.
      • Demonology
        • Implosive Potential’s Haste buff duration increased to 12 seconds (was 8 seconds).
        • Balespider’s Burning Core increases the damage of Demonbolt by 15% per stack (was 8% per stack).
        • Grim Inquisitor’s Dread Calling increased to 4% per stack (was 3% per stack).
      • Destruction
        • Madness of the Azj’aqir duration increased to 4 seconds (was 3 seconds).
        • Embers of the Diabolic Raiment now properly generate 6 Soul Shard Fragments when dealing a critical strike with Incinerate.
    • Warrior
      • Arms
        • Enduring Blow’s chance to apply the Colossus Smash effect increased to 25% (was 15%) and duration increased to 6 seconds (was 5 seconds).
        • Battlelord now triggers from Overpower (was Slam) and reduces the Rage cost of your next Mortal Strike by 15 Rage (was 12).
        • Exploiter’s Mortal Strike damage bonus increased to 50% (was 25%) and the damage bonus for Venthyr Warriors increased to 36% (was 18%).
      • Fury
        • Cadence of Fujieda duration increased to 12 seconds (was 8 seconds).
        • Will of the Berserker duration increased to 12 seconds (was 8 seconds).
        • Reckless Defense now triggers from all Rampage hits (was Rampage critical strikes) and reduces the remaining cooldown of Recklessness and Enraged Regeneration by 1 second (was 3 seconds).
      • Protection
        • Reprisal has been redesigned – Charge and Intervene grant you Shield Block for 4 seconds, Revenge!, and generates 20 Rage.
        • Unbreakable Will now also grants an additional charge of Shield Wall.
        • Seismic Reverberation damage increased to 75% (was 40%).

    Player versus Player

    • Battlegrounds
      • The Horde flag size in Warsong Gulch and Twin Peaks have been increased to match the size of the Alliance flag.
      • Focused Assault and Brutal Assault now increase damage taken by 10% per stack and reduces healing received by 5% per stack in Warsong Gulch, Twin Peaks, and Eye of the Storm.
      • Deepwind Gorge side-capture point flags now spawn 14 seconds after the battleground has begun, and the central flag spawns 18 seconds after the battleground has begun (was immediately at start).
      • Fixed an issue that caused Battle Flags to not be usable in Wintergrasp or Ashran Battlegrounds.
      • Bloodlust, Heroism, Time Warp, Primal Rage and Drums of Heroism/Maelstrom are no longer usable during the Battleground preparation phase.
      • Ashran
        • Maximum player count per faction is now 35 (was 30).
        • Starting reinforcements are now 175 (was 150).
        • To allow both factions to have easier access to Star Root Tubers and Song Flowers, both these tasty treats will now spawn alongside each other in the Dark Woods and Root Den.
        • Artifact Fragment cost to summon Kronus and Fangrall reduced to 1500 (was 3000).
        • Horde and Alliance tower mages are now worth 30 Reinforcements when slain (was 50).
        • Horde and Alliance tower mages have had their spells adjusted:
          • Rylai Crestfall – Alliance Tower Mage
            • Northrend Winds now deals 15% of the target’s maximum health in Frost damage.
            • Frostbolt now deals 8% of the target’s maximum health in Frost damage.
            • Frostbolt Volley now deals 15% of the target’s maximum health in Frost damage.
            • No longer casts Mass Polymorph.
          • Jeron Emberfall – Horde Tower Mage
            • Fireball now deals 8% of the target’s maximum health in Fire damage.
            • Combustion Nova now deals 15% of the target’s maximum health in Fire damage.
            • Ignite now deals 1% of the target’s maximum health in Fire damage.
            • Living Bomb initial spell now deals 5% of the target’s maximum health in Fire damage.
            • Living Bomb explosion now deals 15% of the target’s maximum health in Fire damage.
            • Living Bomb no longer causes a knockback when exploding.
            • Magma Blast cast by Jeron’s summoned Lava Fury now deals 5% of the target’s maximum health in Fire damage.
      • Isle of Conquest
        • Glaive Thrower health has been increased by 40%.
        • Alliance and Horde Commander health increased by 50%.
        • Demolisher health increased by 25%.
        • Catapult health increased by 100%.
        • The amount of siege damage required to break down keep walls has been increased by 20%.
      • Wintergrasp
        • Broken Temple and Sunken Ring Workshops are now controlled by the attacking team when the battle starts.
        • Wintergrasp Wall, Wintergrasp Fortress Wall, and Wintergrasp Fortress Gate health has been reduced by 20%.
        • Destroying Towers reduces match time by 8 minutes (was 5 minutes).
        • Siege Engine’s Steam Rush ability deals 20-35% of a player’s health (was 30-45%).
        • Demolisher’s Hurl Boulder ability deals 20-25% of a player’s health (was 36%).
        • Demolishers will now more consistently deal siege damage when striking fortress walls and towers.
        • After 5 minutes, all players in the battleground who do not have a rank (including players who join late) will now be granted the rank of Corporal.
    • Classes
      • Ashen Hallow (Venthyr Paladin), Spear of Bastion (Kyrian Warrior), Resonating Arrow (Kyrian Hunter), and Wild Spirits (Night Fae Hunter) visual effects are now more easily distinguishable when cast by enemy players.
      • Death Knight
        • Removed the stun when summoning the temporary ghoul version of Raise Dead (Rank 1) in PvP.
        • The Satiated debuff from Rune of Sanguination is now removed when entering PvP instances.
      • Demon Hunter
        • Vengeance
          • Corrected an issue that was causing Illidan’s Grasp (PvP Talent) recast effect to not toss the target.
      • Hunter
        • Roar of Sacrifice (PvP Talent) can no longer be cast while the Hunter’s pet is dead or crowd controlled.
      • Mage
        • Ice Form (PvP Talent) is no longer on the global cooldown to match Icy Veins, the ability it replaces.
        • Icy Propulsion conduit now correctly functions with Ice Form (PvP Talent).
        • Nether Precision and Arcane Prodigy conduits now correctly function with Arcane Empowerment (PvP Talent).
      • Paladin
        • Holy
          • Divine Vision (PvP Talent) now reduces the cooldown of Aura Mastery by 1 minute (was grants Shadow Resistance Aura).
          • Ultimate Sacrifice (PvP Talent) now causes Blessing of Sacrifice to last 6 seconds in addition to its existing effects.
          • Fixed an issue that sometimes caused Cleanse the Weak (PvP Talent) to not dispel multiple debuffs.
        • Protection
          • Steed of Glory (PvP Talent) will now grant immunity to roots and snares only (was all crowd controlling effects).
          • Fixed an issue that prevented the Royal Decree conduit from affecting Guardian of the Forgotten Queen (PvP Talent).
        • Retribution
          • Fixed an issue that was causing the resurrection bonus from Ultimate Retribution (PvP Talent) to not be applied to the Paladin when an ally died.
      • Priest
        • Greater Fade is now cancelled when players attempt to capture a PvP objective.
        • Mass Dispel no longer cancels Greater Fade.
        • Shadow
          • Greater Fade (PvP Talent) is no longer cancelled when Mind Bomb triggers or Shadow Crash (Talent) deals damage.
      • Rogue
        • Outlaw
          • Control is King (PvP Talent) can no longer override an Adrenaline Rush with a longer duration.
        • Subtlety
          • Shadowy Duel (PvP Talent) can no longer be cast on targets that have immunities active, such as Ice Block or Divine Shield.
      • Shaman
        • Hex now interrupts players that are channeling to capture a PvP objective if the player is susceptible to Hex.
      • Warlock
        • Amplify Curse (PvP Talent) cooldown reduced to 30 seconds (was 45 seconds).
        • Casting Circle (PvP Talent) no longer causes Unending Resolve to stop granting its interrupt immunity.
        • Demon Armor (PvP Talent) increases Armor by 160% (was 90%).
        • Affliction
          • Fixed an issue where Rapid Contagion (PvP Talent) could be used while under the effects of crowd control abilities.
      • Warrior
        • Barbarian (PvP talent) no longer resets the cooldown of all Heroic Leap charges when used with Leaper (Legendary Effect).
        • Arms
          • Fixed an issue that caused War Banner (PvP Talent) to expire early if there were multiple War Banners active.
        • Protection
          • Fixed an issue that caused Overwatch (PvP Talent) to be incorrectly consumed by reflected damage procs and area of effect spells.

    The Maw

    • A new account-wide unlock has been added to Ve'nari that reveals teleport nodes on all the long walkable chains in Torghast so you can quickly cross the chains and no longer have to face your fear of heights.
    • Reduced the health and amount of Anima Devourers required for Stage 1 of the Winged Soul Eaters Hunt.

    Torghast, Tower of the Damned

    • A brief description of each wing is now available before embarking on any given Torghast run.
    • To better increase your odds of success, a recommended item level will now be displayed when selecting which Layer difficulty to attempt.
    • Reduced the amount of enemies on multiple floors.
    • Anima Powers
      • Kyrian
        • Parliament Stone increases speed by 50% (was 30%) and now also increases dodge chance by 25%. Can be obtained 1 time (was 2).
      • Necrolord
        • New Anima Power: Desolate Chitin (Uncommon) – Fleshcraft absorbs 50% more damage. Can be obtained 3 times.
        • Malevolent Stitching increases your primary stat by 20% (was 8%) and is now Uncommon rarity (was Rare). Can be obtained 1 time (was 3).
        • Musophobic Femur has been removed.
      • Night Fae
        • New Anima Power: Frigid Wildseed (Epic) – Activating Soulshape stuns enemies within 12 yards of the departure and destination location for 6 seconds. Can be obtained 1 time.
        • New Anima Power: Ethereal Wildseed (Uncommon) – Soulshape and Flicker heal you for 20% of your maximum health. Can be obtained 2 times.
        • Clinging Fog and Crystallized Dreams have been removed.
      • Venthyr
        • Gnarled Key reduces Door of Shadows cast time by 20% (was 10%) and reduces its cooldown by 6 seconds per stack (was 3 seconds). Stacks up to 5 times (was 10).
      • Death Knight
        • New Anima Power: Entropic Pool (Epic) – Dealing damage with Death and Decay increases damage you deal to the target by 2%. This effect stacks.
        • New Anima Power: Bone Borrower (Rare) – Death Grip reduces the target’s damage dealt to you by 20% for 10 seconds, and animates a Risen Skulker or Magus of the Dead for 1 minute.
        • Damage dealt by the minions summoned by Bone Borrower and Bone Harvester have been significantly increased.
        • Occult Emitter has been redesigned – Now increases Runic Power generation by 100% while affected by your Anti-Magic Shell or Anti-Magic Zone.
        • Monstrous Concoction has been redesigned – Now increases damage and attack speed for you and all your minions by 10% for 8 seconds whenever you cast Death Coil.
        • Exterminator has been redesigned – Now gives 2 additional max charges of Death Grip and killing a Mawrat resets all charges. Stacks 2 times.
        • Darkreaver’s Ward now also increases Anti-Magic Shell duration by 3 seconds and no longer increases the spell damage reduction of Anti-Magic Zone.
        • Darkreaver’s Lens spell reflection now also applies to Anti-Magic Shell.
        • Creeping Decay now has an additional charge and no longer grants 10% damage reduction while in your Death and Decay.
        • Death Turf now also reduces damage you take from enemies by 10% while in your Death and Decay.
        • Unbreakable Cuffs now also increases Physical and Frost damage you deal to affected enemies by 15% and no longer increases the duration of Chains of Ice.
        • Blood-Tinged Poker now increases Sacrificial Pact damage by 400% (was 300%) and reduces Raise Dead’s cooldown to 20 seconds (was 25 seconds).
        • Lich Robes now reduces the cooldown of Lichborne by 4 seconds (was 10 seconds) per 10 Runic Power spent (was using Death Strike). Stacks 2 times (was 3).
        • Force Pull has been renamed Death Hook and has an additional effect – Causes Death Grip to instead pull you to the target.
        • Phearomones is now Uncommon rarity.
        • Deathlord’s Lesson, Deathlord’s Legacy, and Animate Armaments have been removed.
      • Demon Hunter
        • Soarstone now heals for 6% per second (was 3%).
        • Shifting Signet now reduces the Metamorphosis cooldown by 30% (was 15%). Stacks up to 3 times (was 4).
        • Phantasmal Iris damage increased by 5% (was 1%).
        • Seeker’s Rage now increases the damage of your Demon Blades, Demon’s Bite, or Shear by 2% per stack (was 20%) when destroying an Ashen Phylactery, and the effect is no longer consumed when casting Demon Blades, Demon’s Bite, or Shear.
        • Ragehoof now reduces the cooldown of Metamorphosis by 6 seconds when killing a Mawrat (was extends the duration).
        • Furywing no longer deals damage to you if Fel Rush or Infernal Strike fail to deal damage.
        • Sacrificial Soul-Ash now properly increases the damage of Elysian Decree (Kyrian Ability).
      • Druid
        • Fixed an issue that rarely caused Druids to remain in a stunned state if they died while inside Podtender (Dreamweaver Soulbind).
      • Hunter
        • Bag of Mawrat Eyes can no longer be overwritten by a shorter duration self-cast Bestial Wrath.
        • Fixed an issue that caused Fogged Crystal and Amplifying Crystal to sometimes remain active once Misdirection has expired.
      • Mage
        • New Anima Power: Gravity Dynamo (Epic) – Knocking, Rooting, or Incapacitating enemies grants you 50% extra damage to fire, arcane, and frost spells for 8 seconds.
        • New Anima Power: Chronomancer’s Hourglass (Rare) – During Alter Time, you and your Mirror Images gain Time Warp.
        • New Anima Power: Sorceror’s Frozen Soul (Rare) – Ice Block has no cooldown.
        • New Anima Power: Incanter’s Ward (Uncommon) – Damage absorbed by your Barriers grants up to 20% increased Intellect, based on the amount absorbed.
        • New Anima Power: Eldritch Teachings (Common) – Pyroblast, Flurry, and Arcane Barrage damage increased by 25%.
        • Dimensional Blade now refreshes your Blink cooldown when blinking through an enemy, and blinking through Mawrats will kill them instantly (was blinking through a Mawrat will instantly kill it and grant 3 charges of Blink).
        • Sapphire Prism now summons 2 additional Mirror Images per stack (was 1) and is now Common rarity.
        • Creeping Freeze now functions without Everwarm Socks, and can now be acquired at any time.
        • Lingering Torments (Venthyr) increases damage of Mirrors of Torment by 25% (was 10%).
        • Malevolence (Venthyr) now causes Mirrors of Torment’s cooldown to reset if the target dies while afflicted (was: Mirror damage had to be the killing blow).
        • Maldo’s Enchanted Cane, Polymorbid Rat Liver, Tome of Zoomancy, and Alluring Cheese have been removed.
      • Priest
        • New Anima Power: Dark Technique (Rare) – Enemies affected by Mind Bomb or Psychic Scream suffer 5% of your health in damage every 1 second. This damage cannot break Mind Bomb or Psychic Scream.
        • New Anima Power: Voidwraith Signet (Rare) – Killing an enemy with Shadow Word: Death summons a Voidwraith guardian for 1 minute that casts Void Flay, dealing 100% additional damage against enemies that are above 50% health.
        • New Anima Power: Soul of an Archon (Rare) – Power Infusion now also increases all periodic damage and healing by 100%.
        • New Anima Power: Cowl of Influence (Uncommon) – You can now control your character during Mind Control, but it has a 30 second cooldown.
        • New Anima Power: Light-Infused Egg (Uncommon) – Smite / Mind Flay have a 15% / 5% chance to grant you Power Infusion.
        • New Anima Power: Fallen Priest’s Blessing (Common) – Casting Holy Fire or Mind Blast increases the damage or healing of your next Devouring Plague by 30%, Penance by 30% or Chastise by 60%. This effect stacks, but its duration is not refreshed.
        • Enduring Spirit spell duration increased by 80% (was 50%).
        • Puppetmaster’s Strings can no longer be offered to the player unless Cowl of Influence is known.
        • Earworm chance to trigger increased to 5% per stack (was 3%).
        • Mindmancer’s Handgloves now increases the damage of Mindgames by 20% (was reduce cast speed).
        • Vandal’s Zeal can now be obtained 3 times (was 1).
        • Psychic Wallet, Soul Sapper, and Art of Phantasmal Healing have been removed.
        • Catharstick now properly triggers from Shadow Word: Pain cast by Vampiric Touch through the Shadow talent, Misery.
      • Rogue
        • Fixed an issue that caused Silent Footpads to not increase Rogue’s melee damage.
        • Silent Footpads can now activated from Stealth through Vanish.
      • Shaman
        • New Anima Power: Depleted Tesla Coil (Epic) – Gain the effects of Stormkeeper every 15 seconds.
        • New Anima Power: Pure Elemental Core (Rare) – Increases the duration of your Fire Elemental or Storm Elemental) by 50% for Elemental. Increases the duration of Feral Spirits by 100% for Enhancement. When you drop Spirit Link Totem, immediately heal all allies for 15% of their maximum Health, and harm all enemies in the radius for 15% of their max Health for Restoration. Stacks up to 2 times.
        • New Anima Power: Bottle of Swirling Maelstrom (Common) Increases Earthquake and Earth Shock damage for Elemental, increases Maelstrom Weapon bonus damage and healing for Enhancement, and periodically deals nature damage to enemies inside of your Healing Rain for Restoration. Stacks up to 3 times.
        • Storm Conduit now increases nature and frost damage by 50% (was Lightning Bolt and Chain Lightning).
        • Tsunami Relic now increases healing done by 50% (was casting healing spells faster).
        • Blood of Heroes now also causes your first Bloodlust or Heroism per floor to not incur its cooldown and is now Rare rarity.
        • Deathseer Choker damage and healing per totem increased by 10% (was 5%).
        • Heart of the Deathseer has been redesigned – Chain Lightning hits 3 additional targets and damage increases by 20% per jump for Elemental and Restoration. Lava Lash now spreads Flame Shock to 5 nearby targets, and Lava Lash damage is increased by 500% for Enhancement.
        • Ghost Bone and Shield of Spirits have been removed.
      • Warlock
        • Detonation Torch has been redesigned – Increases Shadowbolt, Drain Soul (Talent), Demonic Core, and Incinerate damage by 75% per stack. Stacks up to 3 times.
        • Inferno Skewers has been redesigned – Increases the damage of Seed of Corruption, Implosion, and Rain of Fire by 75%. Stacks up to 4 times.
        • Pact of Thickness now increases summoned demons health and damage by 50% (was only demon health).
        • Smoking Shard of Teleportation buff duration increased to 15 seconds (was 10 seconds).
        • Bottled Shadow duration increased to 30 seconds (was 15 seconds).
        • Visage of Lethality has been redesigned – When you are struck in melee by an auto-attack, you fear all nearby enemies for 8 seconds. The effect can happen once every 45 seconds.
        • Hellfire Pact and Crystal of Perpetual Displacement have been removed.
      • Warrior
        • New Anima Power: Glory of Skyhold (Rare) – Heroic Leap gains 2 additional charges. Can be obtained 1 time.
        • New Anima Power: Blade of the Tideskorn (Rare)– You yell a Demoralizing Shout (Protection) or a Piercing Howl (Arms and Fury) when you land your Heroic Leap. Can be obtained 1 time.Repulsive Pennant now deals damage to all enemies within 15 yards of you every 3 seconds while Conqueror’s Banner is active. Can be obtained 2 times (was 3).
        • New Anima Power: Weathered Runestone (Uncommon) – Berserker Rage increases the damage of Overpower, Raging Blow, or Revenge by 40%. Can be obtained 3 times.
        • New Anima Power: Thorium Hairpin (Uncommon) – Whirlwind generates 10 Rage for Arms and Protection, and 4 additional Rage for Fury. Can be obtained 3 times.
        • New Anima Power: Gargolmar’s Shattered Hand (Uncommon) – Victory Rush reduces the remaining cooldown of Heroic Leap by 10 seconds. Can be obtained 3 times.
        • New Anima Power: Ancient Rubble (Common) – Heroic Leap shatters the ground where you land, dealing Physical damage over 10 seconds to enemies within 16 yards. Can be obtained 4 times.
        • Brawler’s Brass Knuckles increases Rage generation by 25% (was 20%). Can be obtained 4 times (was 5).
        • Edge of Hatred increases the damage of Rampage, Mortal Strike, and Shield Slam by 25% (was 20%). Can be obtained 4 times (was 5).
        • Fan of Longswords chance to cast Whirlwind increased to 100% (was 33%). Can be obtained 1 time (was 3).
        • Succulent Carpaccio now also reduces the cooldown of Ignore Pain by 3 seconds for Arms and Fury. Unchanged for Protection.
        • Voracious Culling Blade increases Condemn’s (Venthyr Ability) damage by 50% (was 100%).
        • Smoldering Inertia damage bonus decreased to 100% (was 200%) and the duration increased to 6 seconds (was 4 seconds).
        • Spattered Soles, Ragemote, and Champion's Decree have been removed.

    WoW Companion App

    • Changed the expansion select button action to a tap and added a button to switch expansions in the menu.
      • Developers' note: We received feedback that players were having trouble remembering the expansion switch tutorial so we simplified the action and added a second way to switch expansions.
    • Clarified the region and character select flow.
      • Developers' note: We changed the flow based on feedback to help clarify and resolve the wrong region being selected versus having no characters in a region.
    • Fixed an issue where news articles didn't show content when the phone's language did not match the article's language.
    • Fixed an issue with duplicate Missions and Callings.
    • Various updates to Adventures.

    To view all content update notes, click here.

    For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.

    View the full article

    Update To PTR Patch 2.7.0!

    By DiabloFans,

    Update To PTR Patch 2.7.0!

    There has been an update to Patch 2.7.0 on the PTR which brings new balance updates, bug fixes, and UI improvements!


    Originally Posted by Blizzard Entertainment(Official Post)

    Diablo 3 PTR 2.7.0 Now Live | Patch Update


    Update on March 4: PTR 2.7.0 has been updated. Please see below for changes with annotations in RED.

    Our two-week PTR testing period for the 2.7.0 update begins February 25 and we're asking for your help to quell the tides of surging demons. Take a look at the preliminary patch notes below and start theorycrafting how you'll make the most of the Follower system revamp, leaderboard changes, and Legendary item changes; Patch 2.7.0 will be arriving soon.

    Table of Contents

    Please note that this is a preview for PTR content, which is subject to change.

    PTR Focus & Details

    We’ll be conducting the Patch 2.7.0 PTR, and phasing in content updates over the course of two weeks, starting Thursday, February 25. During this time there may be periodic maintenances, outages, hotfixes, or minor patches.

    • There will be three PTR-unique buffs active to help you on your journey: increased Legendary drop rate, increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary items that we'd love for you to test!
    • Class and Balance Changes: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and feedback on the set changes to the Wizard's Firebird’s Finery set, the Necromancer's Bones of Rathma set, and the balance updates to the Demon Hunter’s Gears of Dreadlands set and Witch Doctor’s Gazing Demise.
    • New Features Testing: We're looking to gather feedback on the solo player content with the Follower system revamp, and the Greater Rift solo leaderboard updates.

    So that we can efficiently review your posts, feedback should be provided in the PTR Feedback forum while bug reports should be provided in the PTR Bug Report forum.

    PTR Testing Tips

    As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.

    • Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing.
      • For example, if you’re primarily a Wizard player, consider what changes impact the Wizard specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself.
    • Prior to the start of PTR, consider stocking up on items like Puzzle Rings and Bovine Bardiches. Having these available after you import your character can make any necessary PTR farming much faster!
    • Try to break things! Just tell us when you do so we can make sure that the patch launch is as smooth as possible.
    • When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Was there something “off” that you noticed? Did something seem wrong or insufficient? Suggestions are always welcome but identifying the issues themselves is most important.

    Patch Notes

    Below you will find the patch notes for the upcoming update for Diablo III, Patch 2.7.0.

    PATCH 2.7.0

    Table of Contents:

    Note: All changes apply to all versions of Diablo III, including PS4, Xbox One, Switch, and PC unless otherwise indicated.



    Follower System Revamp: The Follower system for Diablo III has been revamped and will be made permanently available for Seasonal and Non-Seasonal play! Players can now equip Followers with a total of 14 different item slots which include the Follower Relic Item, Helm, Shoulders, Chest, Gloves, Bracers, Belt, 2 Rings, Neck, Pants, Boots, main-hand weapon, and off-hand. We're introducing a new Follower feature into Diablo III called Emanate, which allows the player to gain the intended effect of certain Legendary Powers and Set Bonuses when equipped on the hired Follower. The current list of items with Emanate capabilities are the following:

    • Broken Crown
    • Homing Pads
    • Spaulders of Zakara
    • Goldskin
    • Custerian Wristguards
    • Nemesis Bracers
    • Gladiator Gauntlets
    • Gloves of Worship
    • Dovu Energy Trap
    • Rakoff's Glass of Life
    • Avarice Band
    • Krede's Flame
    • The Flavor of Time
    • Sage's Journey (3-piece set bonus)
    • Cain's Destiny (3-piece set bonus)

    Follower Skills Revamp: Follower skills have been reworked to showcase new and updated skills. Check out the skills change list below:

    Follower Updates

    • Follower ability tooltips now display the current value of scaled abilities rather than the range.
    • Vanish, Fate's Lapse, and Guardian now have a higher priority than player's cheat death skills.
    • Vanish, Fate's Lapse, and Guardian now display a debuff icon while on cooldown.
    • Fixed a bug to make Follower Relics that reduce the cooldown by 50% now affect Vanish, Fate's Lapse, and Guardian.
    • Updated Vanish description to provide clarity.

    Developer's Note *Update: These updates should provide additional clarity into the benefits followers are providing to players.


    • Crippling Shot
      • Ranged attack that deals 140% weapon damage and slows enemies hit by 80% for 3 to 6 seconds based on the Scoundrel's Dexterity.
    • Powered Shot
      • Ranged attack that explodes on impact, dealing 120% weapon damage as Arcane to enemies within 10 yards and has a 100% chance to Stun enemies for 3 to 6 seconds based on the Scoundrel's Dexterity.
    • Hysteria
      • Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 3% for 3 to 6 seconds based on the Scoundrel's Dexterity.
    • Anatomy
      • Increases Critical Hit Chance by 1.8% to 4% for you and the Scoundrel based on the Scoundrel's Dexterity.
    • Multishot Passive
      • Passive: The Scoundrel's special attacks have a 50% to 70% chance to fire 3 bolts based on the Scoundrel's Dexterity.
    • *Skill Rework - Vanish
      • When you take fatal damage, the Scoundrel conceals you from enemies for 3 to 7 seconds based on the Scoundrel's Dexterity,<s> and prevents your death </s>allowing you to escape your death.
    • *New Skill - Night's Veil
      • The Scoundrel launches a cloud that covers a 20-yard area and lasts 5 to10 seconds based on the Scoundrel’s Dexterity. All attacks against enemies that are inside the cloud will be critical hits.
    • *New Skill - Piercing Shot
      • Ranged attack that pierces and increases damage done to enemies by 10% for 3 to 6 seconds based on the Scoundrel's Dexterity.
    • *Removed Skills - Dirty Fighting and Poison Bolts


    • Heal and Loyalty
      • These skills now scale based on the Templar’s Strength.
    • Intimidate
      • Enemies that hit or are hit by the Templar are slowed by 80% for 3 to 6 seconds based on the Templar's Strength.
    • Charge
      • Charges a target, dealing 280% weapon damage and stunning all enemies within 8 yards for 3 to 6 seconds based on the Templar's Strength.
    • Intervene
      • Taunt enemies within 10 yards of you for 3 to 6 seconds based on Templar's strength when you are hit.
      *Skill Rework - Onslaught
      • Delivers a massive blow to an enemy for 800% weapon damage and causes the target and nearby enemies to take 10% increased damage for 3 to 6 seconds based on the Templar's Strength.
    • *Skill Rework - Guardian
      • When you take fatal damage, the Templar will rush to your aid, knocking back enemies within 15 yards, healing you for 15% to 25% life based on the Templar's Strength, and shielding you from all damage for 5 seconds.


    • Erosion
      • Conjures a pool of energy that deals 330% weapon damage as Arcane over 5 to 7 seconds based on the Enchantress's Intelligence. Affected enemies will also take 10% increased damage.
    • Focused Mind
      • A 40-yard aura that increases attack speed for you and the Enchantress by 3% to 6% based on the Enchantress's Intelligence.
    • *Skill Rework (Renamed from Powered Armor) - Powered Shield
      • Reduces damage by 6% from ranged attacks, increases Armor by 3%, and slows melee attackers by 60% for 3 to 6 seconds for you and the Enchantress based on the Enchantress's Intelligence.
    • *New Skill - Temporal Pulse
      • The Enchantress casts a guided orb that deals 150% weapon damage and slows enemies by 80% for 3 to 6 seconds based on the Enchantress's Intelligence.
    • *New Skill - Amplification
      • Increases your highest static elemental bonus by 5% to 10% based on the Enchantress's Intelligence.
    • *New Skill - Prophetic Harmony
      • Reduce your skills’ Cooldowns by 5% to 10% based on the Enchantress's Intelligence.
    • *New Skill - Fate's Lapse
      • When you take fatal damage, the Enchantress empowers you to speed up your movement through time for 3 to 7 seconds to avoid death based on the Enchantress's Intelligence.
    • *Removed Skills - Forceful Push, Mass Control, Disorient, and Missile Ward

    Developer's Note: By reworking and adding Follower skills, expanding the Follower’s equipment set, and introducing Emanate, we believe Followers will be more meaningful and provide greater utility to the single-player experience.

    Solo Leaderboards Update: Greater Rift solo leaderboards now contain additional filters to sort by. This update provides a total of 7 filters available per class.

    • Class Sets
    • No Class Set
    • Overall (default filter)

    Developer's Note: In their current form, the Solo Leaderboards are great at showcasing the strongest builds for each class but tend to only highlight a small percentage of the wide variety of builds that players have available to them. We want to empower the community to play their favorite set and be represented on the leaderboard.

    Season Rewards: Two unique new rewards, a portrait frame, and a pet will be granted to players who complete the Season 23 Guardian Journey. Please note that the reward content will not be available during PTR 2.7.0.



    • Rathma's Shield passive skill now has a 60-second cooldown  

    Item Changes

    • Bones of Rathma 2-Piece Set: Your minions reduce the cooldown of Army of the Dead by <s>1</s> 0.25 second each time they deal damage. Your skeletal warriors spawn faster, and your revived minions no longer expire.
    • Bones of Rathma 4-Piece Set: Your minions no longer take damage. You gain 1% damage reduction for 15 seconds each time one of your minions deal damage. Maximum of 75 stacks.
    • Bones of Rathma 6-Piece Set: Each active minion increases the damage of Army of the Dead and Bone Spirit by <s>1000%</s> 500%, up to 8500%.
    • Defiler Cuisses: Bone Spirit's damage is increased by 400% to 500% for every second it is active and will also freeze enemies on impact. Maximum of 5 seconds.
    • New item* Bonds of C'Lena: <s>Army of the Dead and Bone Spirit deals 300% to 400% increased damage. Bone Spirit deals an additional 2% increased damage for 5 seconds each time Army of the Dead hits an enemy. </s>Bone Spirit deals 300% to 400% increased damage and deals an additional 2% increased damage for 10 seconds each time Army of the Dead hits an enemy. Maximum of 500 stacks

    Developer's Note: We recognize that the Bones of Rathma set plays similarly to other Necromancer builds. Our goal is to preserve the fantasy of the set while maintaining diversity among the Necromancer sets.

    Developer's Note *Update: Initially multiple legendary powers were left uncapped to see how players would utilize them, however we didn't anticipate for Army of the Dead to be able to cast as frequently as it was. This totally dominated how the set was played and also resulted in permanent invincibility. We're attempting to address this and we'd love for players to try out the new changes and provide additional feedback.

    • Firebird's Finery 2-Piece Set: <s>When you die, a meteor falls from the sky and revives you. Disintegrate Ignites enemies, causing them to take 3000% weapon damage per second until they die. </s>Disintegrate Ignites enemies, causing them to take 7500% weapon damage per second until they die. When you die, a meteor falls from the sky and revives you. This effect has a 60-second cooldown.
    • Firebird's Finery 4-Piece Set: <s>You gain 80% damage reduction and 4000% increased damage while Ignite is applied to a target. Casting Disintegrate adds Combustion stacks that reduce the cooldown of Teleport by 2% per stack. Stacks up to 50 times.</s> Casting Disintegrate adds Combustion stacks that reduce the cooldown of Teleport by 1% per stack. Stacks up to 100 times. You gain 80% damage reduction while maintaining Combustion stacks.
    • Firebird's Finery 6-Piece Set: <s>Hitting an Ignited enemy with a fire spell other than Disintegrate deals Ignite damage multiplied by Combustion stacks. </s>You gain 4000% increased damage while Ignite is applied to a target. Hitting an Ignited enemy with a non-channeling fire spell deals Ignite damage multiplied by Combustion stacks.

    Developer's Note: Firebird’s Finery is due for a rebirth. We have overhauled the set to breathe new life into it while still allowing the player to incinerate the forces of Hell. 

    Developer's Note *Update: The original intent of this set redesign was not to use channeling abilities as the main source of damage so we adjusted the 2-piece and 6-piece bonuses. We increased the Combustion tick rate to make it easier to maintain stacks and to make the set less cumbersome to play. Additionally, we appreciate the community's catch of the unintended overlap between Tal Rasha's Elements and Firebird's Finery. It was fun while it lasted, but it has to go.

    • Gears of Dreadlands 6-Piece Set: <s>Hungering Arrow pierces a maximum of 2 times while wearing the Gears of Dreadlands. </s>Your primary skills deal 15,000% increased damage. 
    • The Ninth Cirri Satchel: Hungering Arrow is guaranteed to pierce and also deals 450% to 600% increased damage. Hungering Arrow can only pierce up to 3 times.

    Developer's Note: We toned down the number of pierces Hungering Arrow can perform while Gears of Dreadlands is equipped to address concerns when interacting with Missile Dampening.

    Developer's Note *Update: The initial change was targeted towards Gears of Dreadlands using Hungering Arrow, which severely nerfed its performance and also didn't fix the same issue across other sets. The new fix is now on the core legendary power that Hungering Arrow relies on, and Gears of Dreadlands' power has been adjusted to compensate and also encourage other primary abilities.

    • Gazing Demise: The damage of Spirit Barrage is increased by 100% to 150%. Spirit Barrage gains the Phantasm rune that lasts twice as long, and the attack rate from Manitou spectres is increased.

    Developer's Note: Mundunugu’s Regalia is overperforming compared to other sets. This change to Gazing Demise should simplify the gameplay mechanic while reducing its damage output.

    • Blackthorn's Jousting Mail: Replaced one <s>primary </s>minor property with a random elemental damage affix.

    Class Set Dungeon Update

    • To account for the Necromancer redesign of the Bones of Rathma set, we have updated the objective to "Revive 100 Corpses" from the current "Raise 100 Skeletal Mages".

    Bug Fixes

    • General: Updated text on Blackthorne's Jousting Mail item descriptor
    • Demon Hunter: Fixed a bug where Hungering Arrow - Shatter Shot pierced more than intended. 
    • Wizard: Fixed bug where the Firebird's Finery 6-piece bonus was not interacting with Wave of Force - Heat Wave and the base Hydra's attacks.
    • Wizard: Fixed a bug where the Deathwish damage bonus was not always applying correctly while Channeling.
    • Leaderboard: Fixed a bug where players could be placed on the "No Six Piece Set" Leaderboard when having a Class Set equipped.
    • Leaderboard: Fixed a bug that caused the bottom of the Leaderboard UI to be cut off.

    How to Participate

    To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.

    Step 1: Restart the Battle.net desktop app.

    Step 2: Navigate to the Diablo III tab on the left-hand menu.

    Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.

    Step 4: Click Install to begin the installation process.

    Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.

    PTR Character Copy

    The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.

    Step 1: Log into the live game and then log out.

    Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.

    Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)

    Step 4: Select your region.

    Step 5: Click "Copy." This will copy all characters on your account from the selected region.

    Step 6: You will be disconnected from the PTR client.

    Step 7: Log back in. Your copied characters will be available for play.

    Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.

    As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

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    Hitman 3 March Content Roadmap Announced

    By GameInformer,

    Hitman 3

    The final chapter in Agent 47’s international journey of political intrigue, espionage, and assassination launched to strong reviews earlier this year.  Despite the main story coming to a close, developer IO Interactive is releasing even more content for players that are looking to take on more missions. The upcoming update includes new weapons, elusive targets, escalation contracts, and —that’s right, you guessed it — Easter bunny eggs. 

    Hitman 3 March Roadmap

    Escalation Contract

    The Lesley Celebration is slated to be Hitman 3’s  next escalation contract. Players must hunt down a number of VIPs within the claustrophobic confines of a crowded Berlin nightclub.  Similar to normal contracts that you can complete, escalation contracts usually require players to neutralize an enemy while adhering to specific objectives and restrictions. These restrictions amplify the stakes and challenge of each mission (e.g., wearing a certain outfit while eliminating a target or using a specific weapon for the duration of the contract). When the deed(s) has been done, the escalation contract’s difficulty will increase which can lead to more nuanced playthroughs that can potentially include extra targets. 

    The Lesley Celebration drops on March 4.

    Additionally, on March 30, owners of the Hitman 3 Deluxe Edition will gain access to the Satu Mare Deluxe Escalation. The mission is inspired by Agent 47’s very first escape as players are tasked with breaking out of  a large prison complex. Players can unlock a “Straight Jacket” costume, the “Taunton Dart Gun,” and the “Straight Jacket Belt.”

    Featured Contracts

    Details surrounding the next featured contracts have been relatively scarce, but based on previous content they’re bound to be as exhilarating as Hitman 3’s default missions. On March 11, the Chongqing Featured Contract by Easy Allies is set to launch, and on March 25, the Mendoza Contact by Eurogamer will be available. 

    Seasonal Event

    From March 30  to April 12, The Berlin Egg Hunt will commence. You’ll need to find various eggs scattered around an expansive Berlin location. Of course, there will be guards and the like patrolling the area; nothing’s ever easy, is it? Once the season event is completed, you’ll be given the “Raver Outfit” so you can kill your other targets in style. 

    Elusive Target

    Head to the Isle of Sgàil on March 19 to initiate Hitman 3’s latest elusive target contract. What makes elusive targets so exhilarating is the fact that players are only given one opportunity to assassinate their target. If the target escapes, the mission is failed...for good. The Isle of Sgàil event  lasts for 10 days as players must scour a high society party on an island to set up the perfect kill. 

    Click here to watch embedded media

    Finally, if you finish "The Final Test" mission at the ICA Facility , you’ll unlock “The Tactical Turtleneck” outfit. This can be nabbed at any point during the month of March. If you’re still struggling with Hitman 3’s base content, read our guide on How To Find The Game's Most Useful Disguises so you can bypass security, eliminate the VIP, and escape unscathed. Hitman 3 is available for PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, Stadia, and PC.

    View the full article

    Before Your Eyes Is An Emotional Adventure Game You Control By Blinking

    By GameInformer,


    Before Your Eyes is a unique narrative adventure that you control by blinking your eyes. Yes, as in with your actual eyeballs. You're probably asking yourself "How the heck does that work?" Read on to find out what this eye-catching indie title has in store. 

    The game is described as a “personal tale of self-discovery” as players embark on a journey guided by The Ferryman, a feline (or canine?) boat captain who shepherds departed souls to the afterlife. The debut trailer shows off various stages in one’s life, such as playing games with loved ones, traveling to other countries, and, eventually, death. To relive these memories, players must physically blink and those movements are detected by your webcam and registered as inputs. 

    Click here to watch embedded media

    Blinking can move time forward by a few days or a few years. Certain interactions are also triggered by blinking, shown in the trailer when the Ferryman instructs players to blink over his hand or when viewing a photo album. The idea is that life is literally flashing before your eyes, and I can’t think of a more immersive and organic method of getting that point across. 

    Before Your Eyes is the debut title by GoodbyeWorld Games, and was born from a 2014 prototype called Close Your, which won an Indiecade Developer’s Choice Award. The project is the brainchild of Will Hellwarth, founder and director at GoodbyeWorld Games. He and his team have spent the last several years expanding the intriguing premise into a full-fledged title, with Skybound Games of The Walking Dead fame handling publishing duties. 

    “We’ve been working on this game since college—for the better part of a decade—so it’s really the definition of a labor of love,” said Oliver Lewin, game director and composer. 

    If you want to know what it’s like to control a game using your peepers, keep a lookout for Before Your Eyes when it launches for PC via Steam on April 8. Meanwhile, you can click here to learn about Skybound's recent partnership on upcoming horror game, The Callisto Protocol. 

    What do you think of Before Your Eyes' inventive approach to storytelling? Let us know in the comments! 

    View the full article

    Final Fantasy Lo-Fi Is Now On Spotify Thanks To Square Enix

    By GameInformer,


    Lo-fi is one of my favorite music stylings to listen to throughout the workday, so when Square Enix added some chill Final Fantasy lo-fi sounds to Spotify, my heart got really happy really quickly. The company recently just added a ton of new tunes to the music streaming service, including a "Chill Out" tracklist specifically designed to help relax and unwind. 

    "Introducing new chill-out arrangements of music from Square Enix’s popular game titles," says Square Enix about the Spotify "Chill Out" album. "This album features a selection of classic tracks, mainly taken from Squaresoft’s 1980s releases, such as Final Fantasy, Final Fantasy II, Final Fantasy Legend, Final Fantasy Legend II, Final Fantasy Legend III, and Final Fantasy Adventure."

    final_fantasy_vii_remake_soundtrack.jpg Square Enix

    The lo-fiesque tunes takes music from Squaresoft's '80s releases and arranges them in the best way possible. Games like Final Fantasy, Final Fantasy II, Final Fantasy Legend, Final Fantasy Legend II, Final Fantasy Legend III, and Final Fantasy Adventure. 

    The arrangements for this album are a product of talent from all over the world, including DJ Lord Echo from New Zealand, Oval's Shingo Suzuki and Shingo Sekiguchi from Origami Production, Kylie Minogue's director (and pianist) Chris Gulino, and more. 

    "Bundled with mellow music perfect for a relaxing time, this album will unquestionably bring a moment of peace to all game enthusiasts and relaxing music lovers alike.," Square adds. 

    You can also listen to the Final Fantasy VII Remake original soundtrack on Spotify as well below. You're welcome: 

    Click here to watch embedded media

    For those that want the physical version of this soundtrack, you can buy it here for $29.99

    I don't know about you, but the Final Fantasy lo-fi music makes me feel so completely dreamy and calm. I love it! Hopefully it helps you in your day-to-day as well, lord knows we could all use a little more chill in our lives

    [Source: Square Enix via PC Gamer]

    View the full article

    Valve Gives Up On The Artifact Reboot

    By GameInformer,


    Today, Valve announced that development on the Artifact reboot, previously known as Artifact 2.0, has ceased. That beta version of the game is now available alongside the original artifact for free. Since these are two different games, with Artifact 2.0 having a multitude of changes, players can elect to download and play either game at this point for free. The original can be played as Artifact Classic, while the newer version is known as Artifact Foundry. Both can be found on Steam.  Players can no longer spend money on either game (like on card packs or the classic client, for example), since they are both 100-percent free at this time. In an official blog post today, The Artifact team commented on the reboot:

    "While we're reasonably satisfied we accomplished most of our game-side goals, we haven't managed to get the active player numbers to a level that justifies further development at this time. As such, we've made the tough decision to stop development on the Artifact 2.0 Beta."

    No further game updates are planned for either version of Artifact.

    I was quite smitten when I first saw Artifact at PAX years ago, and I had a blast with Artifact 2.0 (Foundry) during its beta session as well. My review of the initial classic release was also quite positive. The online digital card game market is highly competitive, and I do wish things would have ended differently for this game especially. I believe that serious issues with the game's monetization plan and other aspects of the game including lack of updates and content rollouts put it on a path that was incredibly difficult to course correct, and it's a shame to see the game's potential languish.


    Oh well, at least I can still pop into Artifact Foundry for a draft. I think they did a bang up job on that new draft format, and played quite a few hours with both friends and randoms. Artifact captured Dota's characters (and even some new ones!) in card form and gave players another fun way to engage with that universe when they weren't trying to six-slot Anti-mage in a 50-minute melee in Dota 2. It's sad to see that the revitalization plan for the game won't see a real release, and looks instead condemned to live as a historical example for other online collectible card games to learn from.

    "We're grateful to all Artifact players, and particularly to those who were able to help us tune and refine what would become Artifact Foundry," the Artifact team posted. "The team feels this is the approach that best serves the community. We're proud of the work we've done on both games and excited about delivering them to a much larger audience of gamers."

    You can check out the entire post here. Did you ever play Artifact? Did you play the rebooted version? What did you think? Let us know in the comments below!

    View the full article

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